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Neil Druckmann

American video game designer (born 1978)

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Neil Druckmann (Hebrew: ניל דרוקמן; born December 5, 1978) is an Israeli–American writer, creative director, designer, and programmer. He is the studio head and head of creative of the video game developer Naughty Dog, and is best known for his work on the game franchises Uncharted and The Last of Us, having co-created the latter as well as its television adaptation.

Druckmann's first video game work came as an intern at Naughty Dog. In 2004, he became a programmer on Jak 3 (2004) and Jak X: Combat Racing (2005), before becoming a designer for Uncharted: Drake's Fortune (2007). He was co-lead game designer for Uncharted 2: Among Thieves (2009), which he co-wrote with Amy Hennig and Josh Scherr; the narrative was praised and received several accolades. He has also written comics, including the motion comic Uncharted: Eye of Indra (2009) and the graphic novels A Second Chance at Sarah (2010) and The Last of Us: American Dreams (2013).

Druckmann co-led the development of The Last of Us (2013) and Uncharted 4: A Thief's End (2016) as writer and creative director, co-writing the latter with Scherr. He was promoted to vice president of Naughty Dog in 2018 while directing The Last of Us Part II (2020), co-written with Halley Gross. He became co-president in 2020, head of creative in 2023, and studio head in 2024. Druckmann co-created and wrote the television adaptation of The Last of Us with Craig Mazin and directed several episodes. He is the director of the upcoming game Intergalactic: The Heretic Prophet and co-writer with Claire Carré.

He earned praise for his writing and directing work on The Last of Us, Uncharted 4, and The Last of Us Part II, which are often regarded among the best-written and greatest video games ever made. Druckmann has received several awards, including three British Academy Games Awards, four D.I.C.E. Awards, two Game Awards, three Game Developers Choice Awards, and four Writers Guild of America Awards.

Neil Druckmann was born in Tel Aviv, Israel, on December 5, 1978, into a Jewish family, the son of Yehudit (Judith) and Jerry Ilan Druckmann. Druckmann's family lived in Ramat Aviv until 1981, when they moved to Beit Aryeh, a settlement in the West Bank which largely consisted of employees of Israel Aerospace Industries, including Druckmann's father, a flight test engineer. His grandparents lived in Haifa and Tel Aviv. Druckmann recalled violence was a frequent topic on the news and in conversations at home. As an escape, his older brother Emanuel introduced him to comic books, video games, and movies at a young age, such as Pong. These forms of entertainment, particularly video games by Sierra Entertainment and LucasArts, helped him learn English. He became interested in storytelling and wrote his own comic books.

Druckmann moved to the United States with his family in 1989, attending middle school and high school in Miami, Florida. He began to study a criminology major at Florida State University (FSU), aiming to get experience as an FBI agent to use when writing thriller novels. His brother snuck him into E3 in the late 1990s, and he attended the conference again in 1998, 2000, and 2002, as well as SIGGRAPH in 2002 and 2003. As an FSU student in 2001, he won a Conker's Bad Fur Day multiplayer competition organized by Nintendo and Playboy. While studying, he worked as a clerk at My Favorite Muffin and a salesman at PacSun. From July 2002, while living in Tallahassee, Druckmann spent a year as a graphics research assistant at FSU's Visualization Lab. During this time, he and some friends began developing the game Pink-Bullet for Linux and Windows. At one point, he wanted to be an animator, which required enlisting in art classes, but his parents forbade him from doing so.

Druckmann realized programming was his preference after taking a class, and he began a Bachelor of Computer Science with a minor in math in December 2002, graduating cum laude the following year with a grade point average of 3.61. Due to his academic results, he was a member of the Golden Key Honor Society. He moved to Pittsburgh, where he attended Carnegie Mellon University, and began his master's degree in entertainment technology in August 2003 at the Entertainment Technology Center. He took a game design class by Jesse Schell, which taught him philosophies about positive impacts of games he would later use, and a virtual worlds course by Randy Pausch, which taught him to become more collaborative. Druckmann worked as a visual effects artist for a friend's team around this time. In April 2004, he and Allan Blomquist developed the game Dikki Painguin in: TKO for the Third Reich for the Nintendo Entertainment System as students at Carnegie Mellon.

Intern and programmer (2003–2005)

One of Druckmann's professors paid for him to attend the Game Developers Conference (GDC) in 2003, where he attended a presentation by Naughty Dog co-founder Jason Rubin. After Druckmann "bugged" Rubin, the latter gave him his business card. Some time later, Rubin contacted Druckmann and offered him an intern position, a first for Naughty Dog. By the time Druckmann responded, the position had been taken. When encouraged to apply for internships by CMU, Druckmann reached out to Rubin for advice and was told about a new internship at the studio. He was put in contact with game director Evan Wells, who offered him the internship after an interview at GDC. During this time, he had also been offered an intern producer position at Electronic Arts on The Sims 2; he extended the offer in order to attend Wells's interview. Druckmann joined Naughty Dog as a programming intern around May 2004. He began working on localization tools and gameplay programming on Jak 3 (2004). During this time, he offered assistance with additional design tasks. By the end of the internship in August, he was offered a full-time position by Wells and Stephen White, then co-presidents. He received credit for the second year of his master's degree through his work at Naughty Dog, earning the degree in 2005. He programmed the menu screens on Jak X: Combat Racing (2005), which he considered one of the most difficult tasks of his career, and continued to assist with smaller design tasks where possible.

Designer and writer (2005–2009)

During the development of Jak 3 and Jak X, Druckmann continually asked Wells about joining the design team. Wells restrained from transferring him, as he was originally employed as a programmer and lacked design experience, but agreed to review Druckmann's work if he completed them in his spare time. Druckmann iterated on several level designs with Wells's feedback, initially on graph paper and later using Adobe Illustrator. Following the development of Jak X, Wells concluded that Druckmann was skilled in design and gave him a design position for Jak and Daxter: The Lost Frontier. Several months into development, Wells transferred Druckmann to work as a game designer on Uncharted: Drake's Fortune (2007), which was facing development troubles; High Impact Games took over work on The Lost Frontier, which was released in 2009. In his position as game designer on Drake's Fortune, he worked closely with Amy Hennig to construct the story, before working on Uncharted 2: Among Thieves (2009) as a lead game designer, becoming more involved with the core writing.

In 2009, Druckmann worked on the motion comic Uncharted: Eye of Indra as writer and director. Eye of Indra tells the story of Nathan Drake prior to the events of Drake's Fortune. Druckmann's first graphic novel, A Second Chance at Sarah, was published by Ape Entertainment in February 2010. With illustrations by artist Joysuke Wong, the novel relates Druckmann's interest in traveling back in time to meet his wife at a younger age, an idea he found "cute and poetic". He felt he shared many similarities with the protagonist, Johnny, and noted "a lot of Johnny's flaws and fears are based on [his] own shortcomings". Critics particularly praised Wong's illustrations and Druckmann's writing and character development.

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